KHAROS — Designing fear through sound.
An audio-driven horror game I’m creating under Ghoststar Studios, bringing together game development, interface design, sound and original music.

Finding your way through darkness.
KHAROS is an audio-only science-fiction horror game set aboard an abandoned orbital facility. With no memory of what happened, the player must find a way through the darkness.
I’m developing KHAROS independently under Ghoststar Studios—my studio identity. My work spans the game’s systems and technology, interface, sound design and original score.
Sound becomes the guide.
Locator pulses and spatial audio form the basis of navigation. Sound communicates direction and danger, making listening central to the experience.
Two ways into the experience.
The design includes a sensor-based motion mode and a seated mode with thumb controls. KHAROS is being developed for iOS and Android.
Into The Void.
“Into The Void” — the original main-menu composition I created for KHAROS. Listen with headphones. This is a soundtrack preview, not gameplay footage.
Listen on YouTube ↗Designing an experience around listening.
An audio-led game raises a central design question: how can players understand their surroundings while the unseen remains unsettling?
I’m bringing gameplay, interface design, sound and music together as one solo project. The main-menu composition offers an early piece of that creative world.
One creator. An interconnected world.
KHAROS brings together my interests in interactive design, development and original audio. The project is in development; the featured track is a finished example of my composition work.
The Ghoststar Studios project page contains more about the premise and intended experience. Gameplay footage and further development material can be added here as the game progresses.
Explore KHAROS at Ghoststar Studios ↗